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Jangle
06-11-2008, 03:29 PM
Hi, Please can someone tell me exactly what the forum rules are?

I know there is a rorum rooms post page, but what are the actual rules?

Thanks

woodtattoos
06-11-2008, 03:32 PM
It says "Version 1" or something... the sticky post at the top of this area.

Jangle
06-11-2008, 03:41 PM
Thank you very much

MrSwirl
06-11-2008, 03:48 PM
It says "Version 1" or something... the sticky post at the top of this area.

#1 - The first rule of craftsforum is, you do not talk about craftsforum.

#2 - The second rule of craftsforum is, you DO NOT talk about craftsforum.

#3 - If someone says stop, goes limp, taps out, the thread is over.

FairyAlchemy
06-11-2008, 04:06 PM
#1 - The first rule of craftsforum is, you do not talk about craftsforum.

#2 - The second rule of craftsforum is, you DO NOT talk about craftsforum.

#3 - If someone says stop, goes limp, taps out, the thread is over.

Then the soapers make special soap......... I love that film

Peter
07-11-2008, 09:30 PM
If we made rules to cover everything it would be extremely patronising to our members, if we didn't make enough rules to cover the 'gist' of what the forum is about it would leave the forum open to abuse by every con and spam going, that's why there are only 12 rules - our forum members manage to work out the rest all by themselves! :D Most of it is purely good manners and standard forum etiquette anyway. ;)

urbtaf
07-11-2008, 09:50 PM
I love studying rules, but the best was Catterick sunday market,

There were 26 rules

Rule 26
Any of the above rules can be changed at any time, by any member of staff, or appointed person, without any notice (either written or verbal). Failing to comply will result in imediate eviction from the market.

Thought Peter might like that one:mf:

Peter
07-11-2008, 10:09 PM
The daddy of 'em all.................


There was only one catch and that was Catch-22, which specified that a concern for one's safety in the face of dangers that were real and immediate was the process of a rational mind. Orr was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Orr would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didn't have to; but if he didn't want to he was sane and had to. Yossarian was moved very deeply by the absolute simplicity of this clause of Catch-22 and let out a respectful whistle.
"That's some catch, that Catch-22," Yossarian observed.
"It's the best there is," Doc Daneeka agreed.

woodtattoos
07-11-2008, 10:26 PM
We should get the writers of these rules in to make things clearer...

http://farm4.static.flickr.com/3151/2960267785_bcef5e015c_o.jpg

http://farm3.static.flickr.com/2331/2051304678_6b0c2ecce8.jpg?v=0

http://lh6.ggpht.com/_ug-E5YtE3fg/Rq8jchSsH6I/AAAAAAAABHQ/oAvP8n3SSDU/565.JPG